Last Update: 1/31/07

Max Payne 2

In 2001, Max Payne arrived to set the benchmark for action gaming, earning countless awards and revolutionizing the genre with cinematic combat sequences fuelled by the groundbreaking use of slow motion and compulsive narrative-driven gameplay. Now, working together with Rockstar Games' New York-based production team, Remedy has combined Max Payne's hallmark gameplay with all new innovations and unmatched production values. Max Payne 2: The Fall of Max Payne has raised the bar for action games all over again.

*information in this article is taken from the games official site.
Publisher: None/Unknown
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anandvvn
by anandvvn 1180375514
Why did he have to fall, he sounds boring and depressed, but the fun doesn't stop, but the fun time is unfortunately short.
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Jiperly
by Jiperly 1171616167
Remedy claims they began development before The Matrix came out, but they were experimenting with bulletime before Max Payne began...

Great Minds think alike...

Anyways, play it to the end at the hardest difficulty- theres a hidden ending......

Still, I love this game- I've got both PC and Xbox versions, and they're both damn fun(although the mouse makes Payne 2 easier...
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gameboi
by gameboi 1171312224
While I still prefer the first one, Max Payne 2 is still one heck of a game. Forget about the copycats..... Max Payne Invented Bullet time.
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