Last Update: 10/13/07
Mi Pueblito
The villagers are out and furious. It's up to you to bring peace back to the 'Pueblo'!
It seems like a nice day but if two villagers happen to stumble into each other, they'll get mad. Intervene as soon as possible to stop the fight. As the villagers start to battle each other, an angry meter will fill. Once it gets to 100%, it's game over!
This game was developed in a rush to participate at Creanimax 2007, and was created using Torque Builder. It's distributed under a "Attribution Non-commercial No Derivatives" license. The source code is included, and while your not allowed to modify it, we hope it's helpful for people starting to use TGB.
Programming: Pier Paolo Guillen Hernandez
Art: Oscar Miguel Guillen Hernandez
Music: Christian Mejlaender Krogsvold 'Waterflame'
It seems like a nice day but if two villagers happen to stumble into each other, they'll get mad. Intervene as soon as possible to stop the fight. As the villagers start to battle each other, an angry meter will fill. Once it gets to 100%, it's game over!
This game was developed in a rush to participate at Creanimax 2007, and was created using Torque Builder. It's distributed under a "Attribution Non-commercial No Derivatives" license. The source code is included, and while your not allowed to modify it, we hope it's helpful for people starting to use TGB.
Programming: Pier Paolo Guillen Hernandez
Art: Oscar Miguel Guillen Hernandez
Music: Christian Mejlaender Krogsvold 'Waterflame'
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Concept/Art | Not Bad | ||
| Programmer | Harder than Planned | It's hard to imagine why the development of the game is "harder than planned" but we really had a tight schedule. It seemed that many things would be trivial to implement but took some time to get them working (mainly because I didn't know how to use the engine). It took about 4 weekends to learn the basics of TGB, and about a week to get the game done. |







