I really don't think this had much effort, I could understand this being actionscript practice.
First off there are no sounds, when in making a flash game, sounds are a huge priority. It would be alot more fun if you had put even the most simple of sounds like a sine wave when you die, or a saw wave when you get gold.
The graphics....well...there aren't really any graphics at all, it kindof reminds me of a graph chart. You should really work on your menus however, I don't understand where you got that shape from, but it looks randomly generated in the main menu.
This is actually not a platformer, although it looks like it, it's more of a lazy code,
such as
"if(key.IsDown(Key.LEFT))
{
x = x+
}else{0}
"
That code would only work in your game my friend.
There is no gravity, and you can move off of the platform, (Which is actually just a rectangle, not really a platform)
I don't get how Alex can fit gold bars that big into his pocket.
Next off the enemies. Are they having a sugar-low? A Diabetic seizure?
My answer: Yes, because they were programmed to.
No they aren't out to kill you, it just happens that they kill you if they touch you.
1/5
Learning Curve: Instant!
Gameplay:
Graphics:
Replay Value:
Fun Factor:
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