Last Update: 1/19/07

Outpost 2: Divided Destiny

Outpost 2 is a real-time strategy game developed by Dynamix and published by Sierra, released in 1997. Outpost 2's relation to the original Outpost is little more than a namesake.
Platform(s):  
Publisher: None/Unknown

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What has gone before...

They were the last survivors of a dead Earth, castaways in an ocean of stars with not one they could call home. For nearly a century they drifted, suspended in cold sleep, while computer intelligence guided their hastily-built starship and searched, unsuccessfully, for an Earth-like world. Resources dwindling, the computers woke a few of the crew to make a desperate decision. If no Earth-like world could be found, how close was close enough?

Their voyage ended on a world they named New Terra, in the same spirit that desert dwellers once named their towns after sources of water. In truth, it was nothing like Earth; stark, hostile, forbidding, and in its own way, beautiful. There the last few hundred surviving humans cobbled together a town from their meager supplies and what they could salvage from their starship and landers. At first the colony was known only as "Outpost," but as it grew, the colonists gave it a real name. They called it Eden.

Then, things began to fall apart. The colonists divided into two groups, one that wanted to conquer New Terra, and a second that wished to adapt to its harsh environment. In the end, it was the second group that took their share of supplies and resources and moved away to form a splinter colony, which they named Plymouth.

For a time the two colonies tried to reconcile, but talking only seemed to widen the canyon of thought between them. When Eden announced its intention to terraform their planet, to transform it into a new Earth, the Plymouthers were outraged. In protest they broke off talks, and sent a command to the lone satellite that linked the two colonies, shutting it down, unaware that it could never be reactivated. It was as though a curtain had closed, and neither colony wanted to be the first to open it.

For years, the two colonies turned their backs on one another, each growing and advancing in technology, never understanding the hidden forces that had torn them apart, never suspecting that disaster would soon bring them back together in fire and conflict.

In Eden, behind locked doors and shuttered windows, intense and secretive research begins to bear fruit. Not only will they terraform the planet, but they have taken steps to see that no one will stop them. No one. Then, even as the leaders announce their impending triumph, things begin to go horribly, horribly wrong.

Meanwhile, in Plymouth, the long-dead rocks beneath their colony's foundations begin to shake and heave, a geological impossibility. Little do they know that this is only the beginning --- of the end.
On New Terra, all the rules are about to change, except one: extinction is not an option.

Features

  • Two different colonies with varying technologies
  • Two campaigns spanning 12 missions each
  • Multiplayer with up to 6 players
  • Six multiplayer game types: Last One Standing, Midas, Resource Race, Space Race, and Land Rush
  • 11 different weapons
  • Novella penned by J. Steven York
  • System Requirements

  • Windows(R) 95/NT 4.0 or higher
  • IBM PC-compatible with a 60 MHz Pentium processor or better
  • 16 MB of RAM
  • 2x CD-ROM drive
  • 50 MB of free space on your hard drive. (NOTE: Additional space may be required, depending on your system configuration.)
  • Local bus SVGA card with at least 1 MB of Video RAM. (NOTE: The card must support a 640 x 480 resolution in 16-bit color mode.)
  • Windows(R) 95 compatible sound card
  • DirectX(TM) 3 is required for sound and for some other functions.
  • Gamelists Featuring This Game