Last Update: 6/20/07
Outcast
Plot
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.
Technology
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.
Technology
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.
Publisher: None/Unknown










