Last Update: 4/12/07
Plasma Pong
Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.
Publisher: None/Unknown







Yes. Not surprisingly I never received a reply.
Intro music is (c) Harry Gregson-Williams - Training Montage from the Spy Game soundtrack.
Battle music is (c) ES Posthumus - Pompeii.
But yeah, perhaps it should have been included in the game. Have you actually tried contacting Steve Taylor? You do realize that things would get done faster if he knew about your concerns compared to just complaining on some website? ;)
Songs from the album are featured in several movie trailers.
While they seem to be independent (selling their record on cdbaby.com for instance) I have serious doubts they like their song to be included in this game uncredited.
The song intro_loop.mp3 seems to be "training montage" by Harry Gregson-Williams, from the 'Spy Game' soundtrack. published on Dacca Records, universal music group. I'd say there's approximately snowball's chance in hell that this song is licensed to be used in this game.
It has an impressive particle system though.
have you published anywhere about how this game works, as a fellow developer i'd love to know.
When you play it, you feel like the music is synchronized with the gameplay and the dreamy colors really add to that. It took me a while to figure out how to make that "boost" effect (right click, duh :-P) but then i think i overused it.
This is both a technical feat (fluid physics rule :-P) and a GOOD game. It's on my "things to show off to people that come over my place" list :-).