Last Update: 7/21/08
polyglot
Polyglot [Cubed] is an educational practice tool and game prototype for learning languages. It is designed to entertain while enforcing language comprehension. The highly modular system was designed at the University of Illinois, Chicago to aid in the retention of listening vocabulary. Polyglot can be used to improve comprehension of a variety of languages with minimal training.
The game is designed around 6 3D rooms of floating, cubicle tiles. Each tile is assigned a foreign language word, and a pictographic representation of that word. The cubes are clustered by topic, usage, or form of speech to encourage contextual recognition and aid visual memory. The player must match the spoken word with the cube that corresponds to it.
Polyglot Cubed is a student developed game. The basic install teaches spoken Mandarin Chinese. Release Date: 07*15*08
The game is designed around 6 3D rooms of floating, cubicle tiles. Each tile is assigned a foreign language word, and a pictographic representation of that word. The cubes are clustered by topic, usage, or form of speech to encourage contextual recognition and aid visual memory. The player must match the spoken word with the cube that corresponds to it.
Polyglot Cubed is a student developed game. The basic install teaches spoken Mandarin Chinese. Release Date: 07*15*08
Publisher: Lindsay Grace
Features
Fundamental design features include:
150 word vocabulary
No prior language training needed
Gameplay is directly related to language understanding
Game can be extended with additional language packs
3 Game Modes
Standard: Language Orientation
Player navigates through rooms and is quizzed only on words within a specific category.
Incremental: Language Application and Recognition
Players acquires base vocabulary through linear progression. Each time a word is matched, the list of possible words increases.
Timed:Testing
The possible vocabulary increases linearly, while the chosen word could be in any room. The player is under a time constraint.
Player navigates through rooms and is quizzed only on words within a specific category.
Incremental: Language Application and Recognition
Players acquires base vocabulary through linear progression. Each time a word is matched, the list of possible words increases.
Timed:Testing
The possible vocabulary increases linearly, while the chosen word could be in any room. The player is under a time constraint.
System Requirements
Technical Requirements
Windows Vista, XP, 2000
Minimum 500mb RAM, 40mb hard drive space
DirectX 7.0 or higher
Supports:
Tablet PC / Pen Interfaces
Standard Mouse and Keyboard Interface
Large Screen Motion Tracking (requires additional LED hardware and software) for games







