Last Update: 3/12/07

Prince Of Persia: Warrior Within

Our story begins a few years after the conclusion of Prince of Persia: The Sands of Time. The Prince has returned home to Babylon, to find himself hunted by a supernatural creature bent on his destruction. Forced to live a life on the run, he seeks counsel from an old mystic, who explains that his actions have spawned an immortal incarnation of Fate, known as the Dahaka. In his quest to save the Sultan's palace from destruction, the Prince created a rift in the Timeline.

Hunted by the Dahaka, the Prince embarks upon a path of both carnage and mystery to defy his preordained death, as he quickly comes to realize that there's only one possible way to stay alive: journey to the birthplace of the Sands of Time, find a way to travel back into the past, and stop the Sands from being created. Without the Sands, the Prince's last adventure will not occur -- and the Dahaka will vanish. His journey leads him to the infernal core of a cursed island stronghold harboring mankind's greatest fears.
Platform(s):        
Publisher: Ubisoft
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empty other
by empty other 1183125878
Good story, good gameplay, great music! And an awesome monster (The Dahaka) which deserved a better bossbattle. I had no real problems with the camera.
But i hated to be "locked into a combo", where i pressed the wrong buttons too quickly and then are forced to just watch as the prince sword-dance out an edge and falling to his death.
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David Moreau
by David Moreau 1174100147
I wish I could like this game a lot more than I do, but playing it often feels like an exercise in frustration.

The camera is often in the worst possible place, meaning you are running from the Dahaka into the camera, and have to guess which way you jump to safety, or which way you jump to your doom.

Same with wall runs. If you are a few degrees off in your guess at which angle you need to hold the stick (against the bad camera angle) to wall run, you end up walking off the ledge instead, or running face first into the wall, before falling to your doom.

The animations look very nice, but they are so detailed and long that just moving around and swinging your sword often feels like wading through quicksand.

There are lots of places in the game where you end up dying repeatedly until you figure out exactly what to do, and you sit through the game over animation over and over.

It's requires too much patience, for too little reward. But I think the graphics and style are nothing short of amazing.
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