Last Update: 3/29/07

Prism

NB: Currently seeking a publisher/funding to realise the full game.

Prism is an action adventure platform game featuring a character comprised of two contrasting software systems; a creative artificial intelligence and a restrictive algorithm. Roaming from level to level to neutralise viruses in a corrupted server network, Routine404 is able to take three principle forms: Biped Mode, Jet Mode and Pure Mode.

It is also possible for Routine404 to take the form of its enemies in later stages of the game after being subjected to enemy code. The game world takes place across 7 nodes of the server network. Each node is split into rooms called cells, and each node is joined by a vertical scrolling shoot-em up section where Routine404 is in Jet Mode throughout.

Some levels begin with 3D cut scene animation for storytelling purposes, and some actions such as opening doors or defeating end-of-level enemies trigger short 3D animated clips.

As the player progresses through the game, an increased effort is made to draw the player's attention to his/her interaction with the game. The purpose of which is to generate a perspective of self reference; one that encourages the player to question their role within the game, and the role of the game (and interactive media as a whole) in their life.

The climax of the game reveals that the enemy and hero are one and the same; both created for the purpose of storytelling by a force that remains elusive.

The reward for completion of the game is a generative level; one that is created dynamically at run time for the player to obtain a high score among a community of players.
Publisher: Indie
+1 1174681575
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Overall Rating: exceptional

Bottom Line: Play it!
The playable demo of the game is really good, but the concept of a player made of energy is awesome and the environment style is cool. The energy has no body, it can expand or it can shrink, it can be merged with other different energies, it can be use in a number of infinite ways. If you can mix some of the upgrade system of Megaman series, a little bit of fast-paced action of Earthworm Jim or Wild9, an the depth of Flashback(Sega Genesis), and some new fresh ideas, it can be a game to remember.

But the problem developing an indie game is the time and the resources, so this game in the current state is great. It won't need too much to be really fun, if you do a good level design the game will be well finished.
Learning Curve: Instant!
Gameplay: Graphics: Replay Value: Fun Factor:

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