Last Update: 4/27/07
Proximity
I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles. However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes. Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles. However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes. Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.
Publisher: Indie
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Bottom Line: Very Challenging Casual Flash Strategy |
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Bottom Line: Play it! |









