Ratchet: Deadlocked

This game ditched Clank and went for a darker tone (Sound like Jak III to anyone?). It also added a full ONLINE multiplayer element
Platform(s):  
Publisher: None/Unknown
DeveloperWhat I DidDifficulty of DevelopmentAnecdote
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Gameplay ProgrammingHarder than PlannedFitting the hub level into memory was a constant problem. Eventually, I managed to use a nice trick with the way our cutscenes were loaded to get the entire hub level (which you return to multiple times in the game) into memory. If it wasn't for this, there would have been a 10 second loading time just to get to the arena.