Last Update: 4/11/07

Rebelstar Tactical Command

Rebelstar Tactical Command is a turn-based tactical RPG for the Game Boy Advanced. The gameplay is similar to XCOM.
Platform(s):  
Publisher: Namco

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From Wikipedia (http://en.wikipedia.org/wiki/Rebelstar:_Tactical_Command):

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Storyline


In the year 2117, a race of aliens known as the Arelians have enslaved the human population of Earth using their henchmen, the savage Zorn. They insert implants into infant's brains at birth, to be able to track them. As soon as someone turns 30, the aliens take the person away and nothing is known about their subsequent fate. The main character, Jorel, after losing both his parents to the alien invaders, decides to flee south to Mexico to join the rebel forces and fight the alien invaders. Thanks to his strong psionic resistance, his brain rejected the implant and he brings new hope to the desperate human race looking for a leader.

Gameplay


Unlike the X-COM games, there is no base building, resource management or research. The structure is actually closer to linear mission-based tactical RPGs such as the Kartia or Front Mission videogames although its battle mechanics are different. During combat, the player controls a squad of characters and must accomplish various goals. Characters have a certain amount of action points, which are renewed at the beginning of every turn. Each action, from turning to walking to shooting consumes action points. Therefore they are only allowed to perform a certain amount of actions per turn.

The player may also pick up and use weapons from dead aliens. As ammunition is limited, it is sometimes useful to loot an enemy's corpse in order to keep fighting.

There are many weapons available such as knives, pistols, assault rifles, machine guns, sniper rifles and grenades. As characters specialize in different areas, it is important to adopt a strategy that will fully utilize the strength of each of the weapons used. It is also possible for a character to act as a medic, using a medikit to heal comrades.

Leveling up


Every time characters damage an enemy, they gain experience points. Once they have enough, they gain a level which raises their attributes such as strength, constitution and intelligence at random. They also gain one skill point which the player can assign to a skill of his choosing such as heavy weapons, hand-to-hand combat, medicine or stealth. Thus, as the game progresses, each character becomes stronger and they may specialize in a type of weapon or skill above all others."

Gamelists Featuring This Game