Last Update: 3/26/07
Rise of Nations
In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.
Generally speaking, you start the "ancient" age and work your way all the way up to the information age and slightly beyond.
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific "wonders" which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.
Generally speaking, you start the "ancient" age and work your way all the way up to the information age and slightly beyond.
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific "wonders" which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.
Publisher: Microsoft







Many times I've been playing and having a constant, never ending battle for hours over a single hill or city - both sides sending in troops, both sides making strategic gains and taking losses. It's really more focused on combined arms and tactics rather than mass grouping of a single type of unit.
The expansion pack added some new features and nations to play as, and it's worth picking up.
Also you should add that there's a Mac version of this game.