Last Update: 5/23/07

SkyBlast Engine

One of my much earlier game projects which is a top-view 360 space shooter engine. This game engine has been far neglected. I may one day pick it back up and finish it, but it's still somewhat low on my priorities list. Includes a series of tools including a ship, map, mission designer and a scripting system for mission events and triggers.
Platform(s):  
Publisher: None/Unknown
DeveloperWhat I DidDifficulty of DevelopmentAnecdote
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EverythingAverageThis is my oldest project. In fact I had been working on this longer than 3D Realms has been working on Duke Nukem Forever. :P

I started with an old defunct learning language in hichschool, moved to TP7, moved to Delphi, went through several different APIs and graphics engines and is now sitting on a thumb drive waiting for me to get off my butt to port it over to Free Pascal using JEDI-SDL & OpenGL.

I'll probably pick this one up again down the road.