Last Update: 11/8/07
Space Trader
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Space Trader is now Available! Visit PlaySpaceTrader.com and try out the free demo!
Space Trader is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! 8 Players can compete together and have your stats tracked in our online scoreboard.



Get into the game!

For more details or to start playing immediately, go to the Space Trader website and download the free demo. If you like the game, you can unlock the full version right away!
Space Trader is in development by HermitWorks Entertainment, and the team consists of:Cameron Tofer - Marcia Tofer - P D - Jordan Dennis - Kjell Iversen - Scott Brooks - Phill Djonov - Chris Fraysse - Matthew Regan - Lena Gilje
Publisher: Indie
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| marketing & promotion | Harder than Planned | ||
| QA testing | Harder than Planned | I found out you could push NPCs around...and players. Endless fun | |
| 3D Tools and Graphics | Harder than Planned | Read Phil Daigle's anecdote. Mine is the fun I had making it happen. Ah, the fun you can have with people's "team" settings... | |
| Game Programming/Porting/Tools/Web development | Harder than Planned | Learned the joys of coding for 3 platforms. | |
| 3d Animation and Level Design | Harder than Planned | The highlight of development for me was looking back through the bug db at bugs we were tackling shortly after we started space trader and realizing just how far we've come in the last year. Also, beating sundog kid's all time high score. That and blowing scott up with the c4 during death match play tests back in the day. | |
| 2D artwork (GUI, web graphics), Web development, Marketing | Harder than Planned | Not with HermitWorks anymore, but had a blast while I was there! | |
| Production | Harder than Planned | Early in development, all the NPCs started following me around levels. I'd duck and weave all over the place, but they would just keep following me - jumping, leaping, competing with one another get closest. Eventually I reached a corner and they all kind of fanned out and swarmed me. It was weird. It stopped being weird and became mildly creepy when a programmer discovered that they were mistakenly trying to murder me but didn't have any weapons. |














