Last Update: 2/15/07

S.T.A.L.K.E.R.: Shadow of Chernobyl

Man made hell...

S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast "Exclusion Zone" plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.
Platform(s):  
Publisher: None/Unknown

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Features

The whole world living its own life
  • Man-made calamity, corrupt nature, psychological and physical threats, anomalies, odd deadly phenomena, mutated creatures, stalkers, military cordons, scientific camps.
  • Vast territory of the Zone.
  • Absolute freedom of movement with imperceptible level loading.
  • Dynamic day-night switching system
  • Dynamic weather effects as rain, wind, fog, etc.
  • Generation of events, tasks, artifacts
  • Anomalous energy blowouts, peaks of anomalous activity, migrating anomalies.
  • Anomalous areas
Unique creatures and characters
  • Unique abilities of creatures as group intellect, telepathy, telekinesis etc.
  • Behaviour and life simulation for creatures and characters.
  • Characters and creatures move around under control of global intellect.
  • Impressive script.
  • Non-linear storyline.
  • Several endings of the game.
  • Events happening regardless of the player's actions.
  • Game time system
Equipment
  • over 30 types of weapons
  • Unique weapons and their influence on enemy.
  • Weapon upgrades.
  • Devices and protective suits.
  • Trade in weapons, artifacts and equipment.
Engine
  • 300.000 - 3.000.000 polygons per frame
  • Dynamic shadows and lighting
  • Characters are correctly shaded by objects
  • Powerful physics engine, i.e controlling vehicles, detailing objects, bullet ballistics, skeleton animation, etc.
  • Realistic AI, i.e characters' behaviour is adequate to environment and events happening around. Soldiers patrol the Zone perimeter. Stalkers travel the Zone independently of the player collecting anomalous formations, trading, communicating and fighting. Mutants increase their population, migrate in Zone, eliminating stalkers, soldiers and each other.
  • Motion capture animation

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