Last Update: 2/7/08
Super Obliteration
The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)
Music (c) 2007 o0Infamous0o
Instructions
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.
Scoring
Large Rock = 1,000 points
Smaller Rock = 500 points
Even Smaller Rock = 250 points
Smallest Rock = 100 points
Diamond = 250 points
There are four control methods available so try to choose the one that works best for you. They are:-
Mouse Aim and Keyboard
Keyboard Only (using aim lock)
Joypad Control (using aim lock)
Dual Analogue Joypad
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.
Version Log
v1.02 - Dual Analogue deadzone adjustments.
v1.01 - Extra Lives code fixed (Thanks STompy!) Release Date: 2007
Music (c) 2007 o0Infamous0o
Instructions
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.
Scoring
Large Rock = 1,000 points
Smaller Rock = 500 points
Even Smaller Rock = 250 points
Smallest Rock = 100 points
Diamond = 250 points
There are four control methods available so try to choose the one that works best for you. They are:-
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.
Version Log
v1.02 - Dual Analogue deadzone adjustments.
v1.01 - Extra Lives code fixed (Thanks STompy!) Release Date: 2007
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Programming & some graphics | Average | This game lay dormant on my hard drive, in a very sad state, for over six months before I came back to it. I'm glad I did because I think it turned out pretty good in the end. :) |






