The digger

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The game is about a small creature only known as "the digger".
One night while he is sleeping three gigantic knights steals his crystals which he has spent a hard time to gather. They throw him into the ocean and then they scatter all of his crystal across six different islands.
Armed with only a pair of motorized shovels it is up to you to get them back!
Platform(s):  
Publisher: None/Unknown

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Review by TGC.

This review is taken from the TGC newsletter, issue 33.

The premise of this game is that you are "The Digger" (a rat-like creature) and the evil Knights came along, stole all of your crystals, scattered them across the lands and threw you into the sea! (nice guys huh?) To get your crystals back again you roam the 3D landscape split over 6 levels and dig away.

You'd be forgiven for thinking this might be a DigDug clone, but beyond the "trap the enemies in the hole" similarity that's where it ends. Created with DarkBASIC Classic, the levels mapped with Magic World, there are fitting MIDI tunes that play on each level. The sound effects too are gentle and fit in well with the on-screen antics.

I have to confess that I really liked this game! Ok so it's quite simple and the graphics aren't going to have the likes of Valve or ID loosing any sleep at night, but there is a beautiful charm to this game that I honestly feel is rare. There's no fighting so to speak; no guns, no noisy violent explosions. Just well thought out levels that deform smoothly the more you dig, a simple premise and some really nice touches. I managed to find a shop that transported me to Level 2 (for 10 of my hard dug crystals!), then on Level 2 I found a treasure chest sunken into the sea which revealed a large payload of crystals, with which I was able to buy a digger upgrade that allowed me to chop through trees and into the land even faster.

The 3D Models may not be stunning, but they do the job well and are humoursly animated. Nice touches such as the rats diggers spinning like propellers when he's swimming are just great! Add to that the bubbles rising up, the dirt flung around the place, the good range of foliage, crystal colours and effects, and you get a positively child-friendly and adorable little game.

There are some areas it could be improved - the camera angle for instance can take a while to catch up with the player, and sometimes a crystal will appear in a location where you simply cannot dig it out (so just carry on walking and ignore it!). The collision detection could also do with some fine-tuning, but I'm sure these are all things Jarl will address in his future games. Considering he is only 15 years old this is a real achievement, and one to be proud of. Plenty of thought and attention to detail has gone into this game, and that's something you see precious little of these days, and I for one salute it.

Features

*Dig to find crystals or to trap enemies.
*6 levels

System Requirements

Windows 2000
1 GHz CPU
256MB RAM

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