Last Update: 6/14/08
the Grandstream Saga
Manual Description-
The time: a hundered years before the events of this saga...
The world was on the verge of destruction, ravaged by a war resulting from intolerance. Two foolish nations, unable to accept the differences between their cultures, had chosen to engage in violent conflict. Each side named itself after the magic on which its cukture was founded, one being Imperial Wizadry, and the other, the Allied Spirit Army.
The fighting escalated, and the two exhausted powers became locked in a stalemate. Neither was able to win or to back down, and it seemed that all would be lost. However, the Imperial Wizardry unlocked the seal on a prohibited magical superweapon, destroying the central driving force, the source of the Allied Spirit Army's magic power. No one knows whether this happened by mistake, or whether the human race deliberately tried to destroy itself. However, the magic weapon completely pulverised the subterranean water channels in the land of the Allied Spirit Army. This caused a terrible upheaval in the earth's crust and knocked the planet off axis, resulting in the polar ice caps melting into the seas.
~the Wisemen~
The crisis had not been entirely unforseen. The four wisemen, aligned neither with the Imperial Wiardry nor with the Allied Spirit Army, had found a way to aid humanities survival. Using the power of a magical control tower, named Airlim, the Wisemen chose four continents, each being the locus of a sacred power, and caused these continents to rise and float in the sky. The people thus saved from destruction vowed to reform their society in this New World. To maintain the power granted by Airlim, and ensure that the continents were held aloft indefinately, they had to hold a ceremony every year. This annual ceremony had to be performed by one of the Wisemen' descendants, versed in the ancient knowledge embodiedion the four Magic Orbs and the Spirit Chant.
But many years have passed since then, and it is now rumoured that the Army of the Enmpire of Sorcery is on the move again. The Wisemen have disappeared. Losing the power to stay aloft, the four continents have begun slowly sinking. Between the indigo sky above and the sea below, the world seems bound for destruction...
~Characters~
Eon Lanzard
-Seperated from his parents in infancy, Eon has never been able to find out anything about his own origins. Being to all intents and purposes, an orphan, Eon was adopted by an old man named Valos Lanzard, who brought him up to be courageous, and encouraged him to learn swordsmanship and magic. The old man and the boy resided in a remote area of the continent of Shilf. Throughout Eon's childhood, there was one thing that struck Valos as strange: the faintly glowing green crystal in the bracelet on eon's left arm. Eon himself has no clear idea of the exact nature of the crystal, although he thinks of it as a keepsake of his parents, whose whereabouts he has never known. Valos, however, privately suspects that the crystal is the legendary Sceptre, and that Eon, raised in obscurity, is in fact the child of destiny, guided by this ancient token of magical power.
Arcia Eldeen
-Having lost his way and blundered into the back room of a church, Eon sees a vision of a young girl. Her name is Arcia and she is a descendant of the Wiseman Zora. Having fled from the Empire of Sorcery, she had previously sought sanctuary in the church, and had been hidden there by the priest. However, she has since then been captured and taken back to the Empire. So bitter is her distress, that her cry for help reaches Eon in the form of this apparition.
Laramee Rstalia
-On his way to fin Arcia, Eon stows away in a chamber in the airship Gude belonging to the air-pirates known as the Desbat. It is here that Eon meets a girl called laramee Restalia. Although Laramee is one of the pirates herself - the sister of the leader Slayzer - she is intruiged ny Eon's situation, and decides to help him.
Valos Lanzard
-An archaeologist specialising in the archaic magic civilisation. The elderly Valos Lanzard has spent many years studying the legends surrounding the continents, the relics of the Spirits and the magical arts of ancient times. Having lost his own family in an accident, he takes in the young orphan Eon, and brings him up.
Korky
-Summoned from the Spirit World at the time of the Great War, and the sealed in ice. Korky is the only spirit beast in the world. He was discovered by the Desbat air-pirates, and has lived in the Gude ever since. Although he normally takes the form of a small bird, his true form is that of a giant sacred bird. Like Laramee, Korky senses something unusual about Eon, and takes an interest in his actions.
Slayzer
-Slayzer, the brother of Laramee, is a young man who has won fame as the leader of the Desbat air-pirates. Proud of his own capabilities, he is contemptuous of the Empire of Sorcery because it relies on the power of an ancient civilisation. He looks down on Eon for some reason.
~Gameplay~
This game plays like most RPGs, meeting people. training against monsters and stopping off in towns to sell and buy items and pick up new quests to progress the storyline. In comparison to other RPGs this one may be considered easier, with a distinct lack of puzzles. However, the story line is rich and the characters are easy to like (and dislike).
~Battle~
The battle system is more like Tales of Symphonia then Final Fantasy, where a battle zone is established and it becomes free roaming within this area. There is only one batte ready character, Eon, so battles can get repetitive, however, Eon can use both magic and melee skills equaly as well as each other. The most prominent idea in this battle system is perhaps the ability to dodge attacks and magic and counter attack.
The time: a hundered years before the events of this saga...
The world was on the verge of destruction, ravaged by a war resulting from intolerance. Two foolish nations, unable to accept the differences between their cultures, had chosen to engage in violent conflict. Each side named itself after the magic on which its cukture was founded, one being Imperial Wizadry, and the other, the Allied Spirit Army.
The fighting escalated, and the two exhausted powers became locked in a stalemate. Neither was able to win or to back down, and it seemed that all would be lost. However, the Imperial Wizardry unlocked the seal on a prohibited magical superweapon, destroying the central driving force, the source of the Allied Spirit Army's magic power. No one knows whether this happened by mistake, or whether the human race deliberately tried to destroy itself. However, the magic weapon completely pulverised the subterranean water channels in the land of the Allied Spirit Army. This caused a terrible upheaval in the earth's crust and knocked the planet off axis, resulting in the polar ice caps melting into the seas.
~the Wisemen~
The crisis had not been entirely unforseen. The four wisemen, aligned neither with the Imperial Wiardry nor with the Allied Spirit Army, had found a way to aid humanities survival. Using the power of a magical control tower, named Airlim, the Wisemen chose four continents, each being the locus of a sacred power, and caused these continents to rise and float in the sky. The people thus saved from destruction vowed to reform their society in this New World. To maintain the power granted by Airlim, and ensure that the continents were held aloft indefinately, they had to hold a ceremony every year. This annual ceremony had to be performed by one of the Wisemen' descendants, versed in the ancient knowledge embodiedion the four Magic Orbs and the Spirit Chant.
But many years have passed since then, and it is now rumoured that the Army of the Enmpire of Sorcery is on the move again. The Wisemen have disappeared. Losing the power to stay aloft, the four continents have begun slowly sinking. Between the indigo sky above and the sea below, the world seems bound for destruction...
~Characters~
Eon Lanzard
-Seperated from his parents in infancy, Eon has never been able to find out anything about his own origins. Being to all intents and purposes, an orphan, Eon was adopted by an old man named Valos Lanzard, who brought him up to be courageous, and encouraged him to learn swordsmanship and magic. The old man and the boy resided in a remote area of the continent of Shilf. Throughout Eon's childhood, there was one thing that struck Valos as strange: the faintly glowing green crystal in the bracelet on eon's left arm. Eon himself has no clear idea of the exact nature of the crystal, although he thinks of it as a keepsake of his parents, whose whereabouts he has never known. Valos, however, privately suspects that the crystal is the legendary Sceptre, and that Eon, raised in obscurity, is in fact the child of destiny, guided by this ancient token of magical power.
Arcia Eldeen
-Having lost his way and blundered into the back room of a church, Eon sees a vision of a young girl. Her name is Arcia and she is a descendant of the Wiseman Zora. Having fled from the Empire of Sorcery, she had previously sought sanctuary in the church, and had been hidden there by the priest. However, she has since then been captured and taken back to the Empire. So bitter is her distress, that her cry for help reaches Eon in the form of this apparition.
Laramee Rstalia
-On his way to fin Arcia, Eon stows away in a chamber in the airship Gude belonging to the air-pirates known as the Desbat. It is here that Eon meets a girl called laramee Restalia. Although Laramee is one of the pirates herself - the sister of the leader Slayzer - she is intruiged ny Eon's situation, and decides to help him.
Valos Lanzard
-An archaeologist specialising in the archaic magic civilisation. The elderly Valos Lanzard has spent many years studying the legends surrounding the continents, the relics of the Spirits and the magical arts of ancient times. Having lost his own family in an accident, he takes in the young orphan Eon, and brings him up.
Korky
-Summoned from the Spirit World at the time of the Great War, and the sealed in ice. Korky is the only spirit beast in the world. He was discovered by the Desbat air-pirates, and has lived in the Gude ever since. Although he normally takes the form of a small bird, his true form is that of a giant sacred bird. Like Laramee, Korky senses something unusual about Eon, and takes an interest in his actions.
Slayzer
-Slayzer, the brother of Laramee, is a young man who has won fame as the leader of the Desbat air-pirates. Proud of his own capabilities, he is contemptuous of the Empire of Sorcery because it relies on the power of an ancient civilisation. He looks down on Eon for some reason.
~Gameplay~
This game plays like most RPGs, meeting people. training against monsters and stopping off in towns to sell and buy items and pick up new quests to progress the storyline. In comparison to other RPGs this one may be considered easier, with a distinct lack of puzzles. However, the story line is rich and the characters are easy to like (and dislike).
~Battle~
The battle system is more like Tales of Symphonia then Final Fantasy, where a battle zone is established and it becomes free roaming within this area. There is only one batte ready character, Eon, so battles can get repetitive, however, Eon can use both magic and melee skills equaly as well as each other. The most prominent idea in this battle system is perhaps the ability to dodge attacks and magic and counter attack.
Publisher: ARC entertainment
Features
-Active battle system
-Magic and melee simultaniously
-RPG cliches
-No faces
-Anime FMVs
-Magic and melee simultaniously
-RPG cliches
-No faces
-Anime FMVs
Gamelists Featuring This Game
System Requirements
Playstation
1 free block of memory
Controller
1 free block of memory
Controller





