Last Update: 4/2/07
The Underside
the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it.
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it.
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.
Publisher: None/Unknown







I'm really digging the game, man! The dialog is hilarious! Totally retro feel, I feel like I'm playing a SNES simulator, not really a positive or negative thing. The movement is also very fluid. Keep up the good work.
That said, it's executed well. I realize that I've only played a preview, but I really loved Cave Story and it was by no means revolutionary (meaning that it tapped into some of the most fun aspects of many games in the genre). This might be uncomfortably similar for some fans, but if it's done well I'll definitely play it.
I have to say, though, that the gameplay didn't seem any more fast-paced than Cave Story, as the description claims. It seems as though the author of that statement might not have played the game through to the final bosses (there is an easy ending half-way through the game).
Either way, I enjoyed the little that's available and I would love to play more. Keep up the good work!
Bryn: lol :) Yep, I agree, this is one to watch for sure.
Seriously though, this looks awesome!
Any idea when this'll be released? Days, weeks, months?