Last Update: 9/5/07
Tinyball
This is a jump'n'run I currently develop in Ruby.
You have to beat the level as fast as you can passing all goals and collecting all coins.
A level editor will be included so you can create new levels.
Addictive: Try to be faster than your friends ;)
Maybe there will be an online highscore...
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Vincent asked me to add the games that influenced me when I made this game.
It is a strange story what led to the development of this game. At that time I was developing in C and was using the library OpenLayer for the first time. I wanted to do something with transluency. So I made up this platforms... but what to do with them??
Because I'm a bad artist I decided to use a little ball as the main character. So this jum'n'run with a tiny ball was born :D
When I was first testing the game with a friend it reminded me of TrackMania. So I decided to add a level editor because I loved the possiblity to make tracks and playing them with my friends the whole night in TrackMania... and I'm hoping that other players have the same experience when playing my game.
So the design of the game was a coincidence and TrackMania contributed to the Idea of the level editor.
You have to beat the level as fast as you can passing all goals and collecting all coins.
A level editor will be included so you can create new levels.
Addictive: Try to be faster than your friends ;)
Maybe there will be an online highscore...
---
Vincent asked me to add the games that influenced me when I made this game.
It is a strange story what led to the development of this game. At that time I was developing in C and was using the library OpenLayer for the first time. I wanted to do something with transluency. So I made up this platforms... but what to do with them??
Because I'm a bad artist I decided to use a little ball as the main character. So this jum'n'run with a tiny ball was born :D
When I was first testing the game with a friend it reminded me of TrackMania. So I decided to add a level editor because I loved the possiblity to make tracks and playing them with my friends the whole night in TrackMania... and I'm hoping that other players have the same experience when playing my game.
So the design of the game was a coincidence and TrackMania contributed to the Idea of the level editor.
Publisher: None/Unknown






Yes, to complete a level you have to pass all the goals (white floor - after you passed it it turns yellow) and you have to collect all coins (not in the first video). After you have passed all goals and selected all coins you have to go to the exit floor.
Touching the exit floor without having all coins/goals means you failed the level and your time will not be rated.
P.S. What is the purpose of the yellow (look at game's avatar for reference) walls? Is that one of the goals for passing the level?