Last Update: 2/25/07
Starsiege: Tribes
Starsiege: Tribes a first person shooter set in the Earthsiege universe. It was developed by Dynamix and published by Sierra Online in Nov. 1998. It's the first in a line of Tribes products which include Tribes II in 2001, Tribes Aerial Assault in 2002 (for PS2) and Tribes: Vengeance in 2004.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Textures/UI/Motion Capture | Harder than Planned | ||
| Just about all building, character and vehicle textures | Harder than Planned | ||
| Torque Engine Programmer | Harder than Planned | Making Games and Having Fun | |
| Lead programmer, network engine, software graphics engine, parts of sim core, scripting and gui systems, Snowblind, Raindance | Average | So it was late at night close to ship and I was playing a game of 2v2 CTF on Desert of Death with John "UberBob" Folliard, Dave "symlink" Moore and Scott "CornBoy!" Youngblood. Each team had the other's flags and we were all taking sniper pot shots at each other in the dark across the desert hills. The level of adrenaline was so intense -- I think it was one of the first Tribes games I played where the gameplay polish was really starting to show... it was then that I knew we had something pretty special in the works. And then there was that "tongue twister" that scotty wrote down and had people do -- when Aaron A "nailed it" hilarity ensued. And when a team of 30+ people who've had not much sleep for a month get their first team webcam... well, look out! I actually could go on and on -- this was by far the most fun "big team" game I've ever worked on. | |
| Director / Project Manager / Programmer | Still having nightmares | I'm not sure I'm ready to talk about this game, still having nightmares. There were some good times though, and lots of fun testing and balancing the game. |












