Last Update: 11/30/07
Tribes 2
The ultimate team-based action experience for you and up to 60 others. Tribes 2 is a sci-fi first-person shooter (FPS) computer game, currently the second-latest game in the fictional Earthsiege universe . It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001.
Publisher: Sierra
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Graphics Programmer | Still having nightmares | ||
| Engine Programmer | Average | I didn't have much to do with the Tribes II game... by the time development was gathering steam, Jeff, Mark, Rick and I were already thinking about GarageGames. I worked 7-8 months on the revised engine, then said farewell to Dynamix. | |
| Torque Engine Programmer | Average | dreamt of GarageGames... | |
| Lead programmer, much engine design and coding, some map design. | Still having nightmares | About 2 months before we shipped the game, I went to wednesday night hoops at a local gym and broke my left index finger while blocking a pass. After surgery for a spiral fracture I had to keep my hand elevated above my heart for the next three days... the whole time enduring Dave "Diamondback" Meddish asking me repeatedly, "Yes, Mr. Frohnmayer, do you have a question?" Ha ha, very funny. Oh, and I almost went blind. Fun! Actually there was this one match, during the beta -- I think we were playing Slapdash with around 30 people... there were tanks and bombers and shrikes and all manner of crazy action. I thought to myself, "I have never seen this before in a game..." I remember thinking that if we'd had the time and will to truly polish it to finish it would have been a truly epic creation. And I might have had time to find that collision bug! (mad props to the mighty Garney) |













