True-Vol

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True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to "ice" your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being "iced" yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called "True-Vol". With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you "ice" an opponent you get one point. However, if you are "iced" by an opponent you lose one point, but don't worry, you can't get negative points!
You begin the game with 200 experience points. After a few games you will have gained more experience points, which you can use to create your own techniques. During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment. Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously). Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent. You can also target opponent's special techniques and destroy them before they hit you. Simply target one (it will say "(Playername's) Special Technique") then fire off your own technique. You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.
Platform(s):  
Publisher: None/Unknown
DeveloperWhat I DidDifficulty of DevelopmentAnecdote
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Everything ...Not BadI worked for nearly a year on this beast which was supposed to be my first published title, received a flogging after submitting it to Garage Games, and then moved on to Aerial Antics ... which actually did get published! Bottomline, I was in way over my head and the game came out like a bagel with half a spoon of cream cheese spread over the whole thing!