Last Update: 1/30/07

TradeWars 2002

TradeWars2002 was played over Bulletin Board Systems (BBS) from the 80's to the early 90's. It is 100% text based with ASCII art and graphics mixed in. In Tw2002 you are a trader in a giant universe looking to gain power in any way possible.

You can trade to gain money, establish planets, build giant sectors with flourishing ports of call, and planets to produce goods. Take a trip to the Stardock and watch a beautiful 5 seconds ASCII movie.
Buying ships, encountering aliens, choosing to be good or bad. The options and ways you could play this game are endless.

The game was way ahead of its time, and to this day is still played by hundreds of people from around the world.
Publisher: None/Unknown

Trade Wars 2002 Gallery

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Info & History

Trade Wars 2002 is a completely text based game. Your goal is to become as powerful as you can possibly be. It doesn't have to be done alone. You can form corporations and wage war on other players and alliances. The main goal is to establish yourself in the galaxy as the best. You don't want anybody to be able to touch you, or your resources. Of course this is difficult as of late because games are now 20,000 sectors deep, and there exists 1 warp sectors that sometimes go 4 or 5 deep, meaning one way in and one way out.

You start the game in a lowly ship, normally with just enough cargo holds to buy small amounts of goods and quick enough to get you from one port to the next, you trade while you move about the galaxy, eventually you'll have enough to upgrade your ship and move on to bigger and better things.

A huge part of the game is Planets, you'll want to establish planets as early as possible, planets create resources, for free, which you can sell to ports that are buying those resources. Boku credits. Another thing planets do for you is creates FIGHTERS one of the most important and most expensive things in the game. However planets do need colonists, and to get colonists you have to travel back to Terra (Sector 1) and start manually transporting them to your planet, there is limited amounts of colonists and normally the other players are fighting for them, so be wary of using conventional drives to get out of Terra and back to your home planet.

There is three resources in the game, Fuel Ore, Organics, and Equipment. You trade them in ports all across the universe to Non-Player-Characters for profit. As for their actual purpose. Fuel Ore is used for a TransWarp drive if your ship is equipped with one (allows you to jump across the galaxy) Organics have no active use, and Equipment has no active use aside from building citadels on your planets.

Ships can be upgraded with fancy scanners, missiles, beacons, and mines. These can all be purchased at the Stardock, for a price of course.

The Stardock can be regarded as the center of the universe. It is where you can visit the police, put a price on someones head, go to the bar, scribble on the bathroom walls, join in a conversation, ask about someones whereabouts. Many important things can be done at the Stardock.

The things i listed above are but a mere glimpse into the depths of this game. I don't think its necessary to write an entire manual, but I hope that I've painted the picture for you.

Hoo's Review!

I began playing this game in 1989. The Ferengi would pull you over as you moved about the galaxy. Their opening line would be "I have been looking for you HooMan!" then they go on about give me all your cargo and yada yada yada, sometimes they'd take your cargo, sometimes they'd take your entire cargo holds, which are extremely expensive.

Hence, the alias Hoo_Man, i have had my alias for 18 years. Need i write a review? It's the game that started it all for me. Without it, who knows what could of happened, I may of had a life.

In my top 5 games of all time, hands down, no doubt about it.

Gamelists Featuring This Game