Last Update: 1/22/08

uniVERSUS

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uniVERSUS is a vertical shoot'em-up which aims at being highly innovative while sporting, at the same time, a great oldskool style - in a nutshell, it wants to be a "retro-innovative" game.
It is created with passion, love, careful handcraftmanship and a touch of bedroom-coding insanity; it features fresh ideas never seen before in the genre; it is based on and enriched by complex techniques and mechanics, which, however, do not affect playability in a negative way as the gameplay is engineered to let the player always feel in command and truly enjoy the progress through carefully designed levels.
It targets both newbies and experts of this semi-forgotten genre and, even if the reasons will be inevitably different, it hopes to provide both with lots of pure fun.
Platform(s):    
Release Date: 2004
Publisher: None/Unknown

Screenshots

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Features

  • deep storyline and immersive gameplay (no references whatsoever to real world from start to finish: everything is within the game universe)
  • managerial side: before each mission the player stops at the spaceport, where he can buy/sell pieces and build his own spaceship, also using devices retrieved during the previous mission(s)
  • simulation of physics (gravity, friction, masses, shockwaves, etc.);
  • modular enemy AIs
  • realtime rotzoomed, animated, alphablended/colorkeyed objects
  • completely modular design: each level can have its own kind of mission, graphics, sound, enemies, etc.
  • animated backgrounds
  • non-linear game sequence - player decides the destination
  • lots of devices and weapons
  • normal and special weapons
  • advanced controls
  • totally portable
  • ... and more
  • Requirements

    hardware: average power machine
    OS: AmigaOS 4, Windows (tested on XP, but should run also on ME, 2000, Vista)

    Downloads

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