Ultima Underworld: The Stygian Abyss

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You are the Avatar. Once again you return to Britannia. Upon your arrival, you witness the kidnapping of Baron Almric's daughter. Found guilty of the crime, you are thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On your journey you have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.

Ultima Underworld was the first RPG that had fluid first-person movement in a 3D environment, revolutionizing the genre. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more.

Underworld's combat system is action-oriented. The player has to draw his weapon and aim at his opponent in real time. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are also various dialogue sequences with NPCs, who one can also barter with.

(from the Moby Games UW page)
Platform(s):  
Publisher: None/Unknown
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+1
 
Ken Holst
by Ken Holst 1173602370
I really like the way UI's were made for RPG's back in the day. All kinds of twisty snakes and whatnots curling around the various parts of the interface. I had much fun with this game until I lost my discs :(
+0
 
Kevin James
by Kevin James 1165371869
I remember getting sick from playing it too much :S

Nausea from whirling around 'n such
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Jamie Roberts
by Jamie Roberts 1165288974
It's one of my all-time faves too, and I still play it in DosBox now and then! Nothing since has quite matched the "deep down in a dungeon" feel of UW.
+2
 
Jay Barnson
by Jay Barnson 1165265449
This game is one of my all-time favorites. It came out about the same time as Wolfenstein 3D, but in many ways it was more technologically advanced. It wasn't a flat map, and it allowed you to look up and down, swim in underground rivers, and jump across terrain features (thus becoming the first "first-person-perspective" game with jump-puzzles).

In spite of its technological (now dated) breakthroughs, it had some great gameplay elements as well. The bartering system was brilliant, and hasn't been matched or improved upon in a game yet.
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