Last Update: 2/27/08
Vespers3D
Vespers3D is Orange River Studio's first experiment into a new genre of computer gaming, 3D Interactive Fiction (3D/if). It is adapted from the text-based interactive fiction game Vespers, by Jason Devlin.
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and "Best Game" and "Best Writing" (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.
You can play the online Java version of Vespers here.
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and "Best Game" and "Best Writing" (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.
You can play the online Java version of Vespers here.
Publisher: None/Unknown
| Developer | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Texture maps... eventually :) | Harder than Planned | ||
| Voice acting for Constantin | Harder than Planned | I drank some mountain dew to make a gurgling sound for one of the scenes. | |
| monastery structure and character models | Harder than Planned | ||
| Project Lead, Lead Programmer, Game Design | Harder than Planned | Development of Vespers3D (which is still ongoing) can basically be summarized as a learning experience: learning the ins and outs of the Torque Game Engine, learning how to recruit skilled individuals to work with you, and learning how to design, manage, and produce a technically complicated project on a shoestring budget in today's high-priced 3D gaming world. |








