Wizard of Wor
Wizard Of Wor is an arcade game from 1980, developed by Midway, and later ported to the Commodore 64 as well as the Atari 2600. The title of the game is often incorrectly spelled as "Wizard of War". The game was released as part of the compilation game Midway Arcade Treasures 2 in 2004.
Wizard Of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters.
Each dungeon is in the form of a single-screen rectangular grid with walls and corridors in various formations. The Worriors and the monsters can travel freely through the corridors. Player one has blue Worriors and player two has yellow Worriors.
Wizard Of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters.
Each dungeon is in the form of a single-screen rectangular grid with walls and corridors in various formations. The Worriors and the monsters can travel freely through the corridors. Player one has blue Worriors and player two has yellow Worriors.
Publisher: Bally Midway
Features
Here are some bugs in this game:
When the dungeon counter goes to 0 (100) it will no longer count properly. The last digit will be correct, but the first digit will no longer be accurate.
If you are very, very fast with shooting your gun, before the Wizard appears, and you hit the spot exactly where the Wizard was going to show up, you do what is called a pre-freeze, which is quite a spectacular event. Instead of freezing everything and going into the normal sequence, the sound goes crazy, the dungeon flashes black and white several times, but the players can still move and fire their guns. The dungeon then flashes the sparkling effect on the flashing black and white walls, the dungeon flashes a solid orange, then the dungeon flashes a sparkling orange walls. The players stop moving and firing and then the dungeon flashes black and white and the sequence stops. These are by far the most interesting effects that can happen in this game, although this is quite a rare occurance.
If you survive to the 17th dungeon, the Wizard appears and stays on the screen for long periods of time. This is not for only part of a second, but around five seconds at a time, which is also quite a sight to see. He fires his lightning bolt every which way, until he kills a player, or a player shoots him in the dungeons that follow. From here, the Wizard's appearance time begins to shorten once again. He stays for long periods of time in the following dungeons: 18th, 43rd, 66th, 91st, 120st, 151st.
The Wizard's line of fire is different from that of both players. You can line up in certain areas where the wizard will shoot at you, but can not kill you with his lightning bolts.
The players can cancel each others shots and the Wizard of Wor's lightning bolts also.
If you align your player up properly and in the right area, the worlings and the Worluk have to push you back/forward into a corridor/space to kill you by shooting you or running you over. This applies to the Wizard also, if he does not shoot you or appear on top of you first.






