Battlezone
Great mix of 3D action and RTS. An innovative genre which allow you to drive different vehicules while managing resources. Definitely one of the best I've played!
Battlezone II: Combat Commander
Not as good as the first one in terms of climax but a much better graphic engine. Still enjoyable.
Command and Conquer
Self-explanatory. Aside Dune 2, this is the father of all RTS games. One of my all-time favorites
Command & Conquer Tiberian Sun
A nice addition to the franchise, even if it is a bit conservative in it's approach.
Command & Conquer : Red Alert
Alternate timeline with a Russian invasion? That was really fun! I enjoyed it a lot even though the engine wasn't very different from the original C&C, in the tiberium universe. The naval units were a nice addition though.
Command & Conquer 3
The new game engine is just so awesome! As always, the code is well optimized and the game is stable. The campaign is involving and challenging just enough, without being too frustrating. The trademark cutscenes are once again very fun. When I heard that there was going to be a sequel, I was thrilled, but didn't know what to expect without Westwood at the helm. They would have been proud!
Emperor: Battle For Dune
Sadly, this is Westwood's last RTS game, before it was closed down by EA after the takeover. Although it didn't redefine the RTS genre, it introduced the experience concept to units. Great engine with good FMV cutscenes, this was Westwood best technical achievement at the moment. The only drawback was that you were required to pass through Westwood online to be able to play internet multiplayer games, and that's no longer available.
The Red Odyssey
A nice addition to Battlezone. While not revolutionary, the cloaking device and new vehicules are nice!
Total Annihilation
What made this game special, aside for the fact that it was one of the first RTS (if not the first) to use 3D acceleration, is the large number of unit types and the countless management possibilities. Made by Cavedog, we were even blessed with new units that were released for free, on a regular basis. The story was a bit thin but the gameplay compensated a lot!
Uprising: Join Or Die
It came before Battlezone but was quite a blast as well. An unknown one unfortunately. It's main issue was that it wasn't stable but I still saw it all the way through, since it was so fun. Aside from that it had a lot of potential. Sure, you always drove the same tank but it could be upgraded and there were also infantry units as well as air units. This was a step above Battlezone, IMO.
WarCraft
A great example of multiple resources management and strategy. Not bad for a first installment but it could have a bit more diversity in terms of units.
Warcraft 2
Definitely my favorite in the Warcraft series and the funniest! The campaign, graphics and different units were great! I especially liked the fact that you could use air and naval units as well.
Warcraft III: Reign of Chaos
I liked this one a lot because of the 4 different races and the intricate campaign but fact that it maintained a cartoonish look kind of disapointed me a bit. No more naval units was annoying a bit as well. Still a definite must have!
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