My Gamelist
A gamelist by Damon SlyeI was the Designer and Director on these, except for Project Firestart, MechWarrior, and David Wolf where I contributed with some design work.
Stellar 7
Apple II, written in 6502 assembly, on a 1 MHz cpu with 48K. It featured state-of-the-art wire-frame graphics! I developed this as a teenager while living at home. My parents thought I was wasting my time. :)
Arcticfox
Dynamix' first huge contract with EA for a whopping total budget of $35K ! We had finally hit the big-time! (or so we thought) We released this, EA's first original title for the Amiga, in 1986. We developed on a pre-release Amiga packaged in a black steel box with a wooden keyboard.
Project Firestart
After the Amiga wasn't the success everyone hoped for, EA shifted its developers back to the C64. We released this sci-fi horror game in 1989. It was hard to scare people on the C64.
David Wolf: Secret Agent
This was Dynamix' first title as an Affiliated Publisher, released in 1989.
A-10 Tank Killer
We dodged the crowded fighter-jet market, and modeled the low-flying, slow, and ugly A10. Its ground-attack role makes for better gameplay. This game featured the world's first 256-color PC game. It was released in 1989.
Stellar 7 Remake
We updated the graphics and art from the original, but left the gameplay the same (good gameplay is eternal). We released this under the Dynamix brand after being acquired by Sierra, 1990.
Aces of the Pacific
WWII dogfighting, dive-bombing, and torpedo-bombing in the Pacific theater, 1992
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