Last Online: 12/9/07
MilkFarmers & fragDabblers
This is a group of developers who utilize Milkshape3d, fragMOTION, and any other 'low End' modelling packages for any type of protoTyping, developement or MODing.
Group Members (7 Total)
lowDown on Merging:

Time for Change! More Guitars, Less Crossbows!
After having been immersed in the 'modern' combat art of CSK for the better part of last year, I thought I would take a break from the 'standard' artistic fare you see pimped here at ...
Lowdown on the lowEnd:
I have great things in store...Kork? Milkshape?? Hhhhhmmm....doable. LOL.
This wouldn't really take all that much effort. It would come down to the time needed in weighting with the SIM2 plugin.
Things have certainly moved along on the lowEnd content front, and I am hoping that fragMO can get a DTS/DSQ exporter working eventually. Just getting the imageCaching 'attachment' system working like Torque's was a big help. That program is like a cross between ShowToolPro and Milkshape. Very fun to work in, and it got a lot more fun when the keyFrameSliders were introduced.
As a standard of the UI, the schema worked much like ms3d; in that you affect the change via input field and an Invoke button, or by Viewport context. This made it so that the UI needed to be split at the least, and necessitating extra keystrokes and loss of view detail. I sent the author a little html package of various animation controllers I've been exposed to and I think the resulting dialog may have some seed of influence there. It seems to be still under development, but it makes posing very quick, having all 3 vectors in a very small space with other controls available[CoordinateSystem, etal]. It would be great to have it permanently mounted to the Keyframe Editor or the Tool panel, where the current schema is accessed. We'll see how it developes along...
This wouldn't really take all that much effort. It would come down to the time needed in weighting with the SIM2 plugin.
Things have certainly moved along on the lowEnd content front, and I am hoping that fragMO can get a DTS/DSQ exporter working eventually. Just getting the imageCaching 'attachment' system working like Torque's was a big help. That program is like a cross between ShowToolPro and Milkshape. Very fun to work in, and it got a lot more fun when the keyFrameSliders were introduced.
As a standard of the UI, the schema worked much like ms3d; in that you affect the change via input field and an Invoke button, or by Viewport context. This made it so that the UI needed to be split at the least, and necessitating extra keystrokes and loss of view detail. I sent the author a little html package of various animation controllers I've been exposed to and I think the resulting dialog may have some seed of influence there. It seems to be still under development, but it makes posing very quick, having all 3 vectors in a very small space with other controls available[CoordinateSystem, etal]. It would be great to have it permanently mounted to the Keyframe Editor or the Tool panel, where the current schema is accessed. We'll see how it developes along...
Moving Pictures:
This should be my first test at creating, uploading, linking my own videos with Camtasia3 from SmithTech and uploaded to my HeavyIndustries youTube channel.








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