Last Online: 6/8/07
The Student Game Showcase
The Student Game Showcase is devoted to student projects from colleges and universities from around the world. These games were completed by students under rigid time constraints.
Four schools will be periodically featured in the Showcase. One example from each school will also be displayed on the GarageGames Education site. Previously featured student projects will be listed here in an archive module.
If you would like to have your class projects featured here please contact: michaelb@garagegames.com
CURRENTLY FEATURED:
Spokane Valley ITT Tech
Chapman University
Sanford-Brown College
University of Southern California
Four schools will be periodically featured in the Showcase. One example from each school will also be displayed on the GarageGames Education site. Previously featured student projects will be listed here in an archive module.
If you would like to have your class projects featured here please contact: michaelb@garagegames.com
CURRENTLY FEATURED:
Spokane Valley ITT Tech
Chapman University
Sanford-Brown College
University of Southern California
Featured School:
ITT Spokane - Spokane, Washington, Spring, 2007

Instructors: Adam Warner, Kevin McMurphy
Course: Game Design Capstone
The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

Gulo was developed by the Spring 2007 graduating class from Spokane Valley ITT Tech's Digital Entertainment and Game Design
Bachelor of Science Degree Program for their Capstone Course.
"We did all the pre production in classes like 'Game Design Strategies'," says Jeremiah Castro, one of the creators of Gulo, "and then did the actual real work in 'Level Design 1' and 'Advanced Animation."
"This was a multi class/quarter project. We've basically worked on it in every class since we started out Digital Entertainment and Game Design degree almost 2 years ago."




Instructors: Adam Warner, Kevin McMurphy
Course: Game Design Capstone
The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

Gulo was developed by the Spring 2007 graduating class from Spokane Valley ITT Tech's Digital Entertainment and Game Design
Bachelor of Science Degree Program for their Capstone Course.
"We did all the pre production in classes like 'Game Design Strategies'," says Jeremiah Castro, one of the creators of Gulo, "and then did the actual real work in 'Level Design 1' and 'Advanced Animation."
"This was a multi class/quarter project. We've basically worked on it in every class since we started out Digital Entertainment and Game Design degree almost 2 years ago."



Featured School:
Chapman University - Orange, California, Spring 2007
Instructors: W. Wood Harter
Course: CPSC240 - Game Development
This Games Development course covers 3D game programming using the Torque Game Engine/Torque script and C/C++ code to modify the Torque Engine. This course will require students to write copious amounts of Torque Script, C and C++ code over the semester. At the end of the course, students should have the ability to write any type of 3D game they can image.
The goal for this class is to learn Torque and be able to build a similar engine using pure C/C++.


The year is 2087. After great advances in the Computing and Physical Sciences, the military has fervently been working on projects to reduce human presence on the battlefield. The results of these experiments has yielded a revolutionary mobile light-propulsion system known as "RailGunning", and a prototype of Robotic Combat Units capable of using them for transportation on the battlefield. Play as one of these robots through various combat simulations and missions and see that RailGunning is the way of the future.


Instructors: W. Wood Harter
Course: CPSC240 - Game Development
This Games Development course covers 3D game programming using the Torque Game Engine/Torque script and C/C++ code to modify the Torque Engine. This course will require students to write copious amounts of Torque Script, C and C++ code over the semester. At the end of the course, students should have the ability to write any type of 3D game they can image.
The goal for this class is to learn Torque and be able to build a similar engine using pure C/C++.


Rail Gunner (53mb)
(Jess Bermudes, Noah Evans)
(Jess Bermudes, Noah Evans)
The year is 2087. After great advances in the Computing and Physical Sciences, the military has fervently been working on projects to reduce human presence on the battlefield. The results of these experiments has yielded a revolutionary mobile light-propulsion system known as "RailGunning", and a prototype of Robotic Combat Units capable of using them for transportation on the battlefield. Play as one of these robots through various combat simulations and missions and see that RailGunning is the way of the future.


tOrc (50mb)
(Nick Nabavian)
A first person shooter with multiplayer support. There are 4 teams to choose from with 4 different classes of Orcs. Each Orc spawns with a crossbow and a sword. Kills and mission objectives increase a players special. Specials include: Teleportation and Suicide Bomber. There are two gametypes supported: Capture the Flag and Death Match.(Nick Nabavian)
Featured School:
Sanford-Brown College - St. Peters, Missouri, Winter, 2007

Instructors: Chad Compton, J. Ross Story
Course: Game Design Internship/Capstone
The idea behind this class is that the students can split up into groups, or work together as an entire class, to develop their own game demo. This gives them the opportunity to further refine the skills they have acquired in previous courses as well as gain valuable experience working with a team on a collaborative project. This also allows students to focus on whatever area of game development they find the most rewarding such as art, programming, design, or project management (depending on the game they design and the team they are working with).

Shadow War is a multiplayer 3rd person shooter set in feudal Japan. Choose one of six characters ranging from fully armored samurai to quick and deadly ninja, each with their own combination of melee and ranged weapons.
Shadow War was developed by the March 2007 graduating class from Sanford-Brown College's Computer Game Design Program for their Capstone Course. The bulk of the project was developed in the final 10 weeks of their program, with pre-production and prototyping done in prior courses.



Instructors: Chad Compton, J. Ross Story
Course: Game Design Internship/Capstone
The idea behind this class is that the students can split up into groups, or work together as an entire class, to develop their own game demo. This gives them the opportunity to further refine the skills they have acquired in previous courses as well as gain valuable experience working with a team on a collaborative project. This also allows students to focus on whatever area of game development they find the most rewarding such as art, programming, design, or project management (depending on the game they design and the team they are working with).

Shadow War is a multiplayer 3rd person shooter set in feudal Japan. Choose one of six characters ranging from fully armored samurai to quick and deadly ninja, each with their own combination of melee and ranged weapons.
Shadow War was developed by the March 2007 graduating class from Sanford-Brown College's Computer Game Design Program for their Capstone Course. The bulk of the project was developed in the final 10 weeks of their program, with pre-production and prototyping done in prior courses.


Featured School:
University of Southern California, Fall 2006
Instructors: Tracy Fullerton, Peter Brinson
Course: CTIN 484/CTIN 489 Intermediate Game Design & Development
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management. The main emphasis of the class is the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate game project.


The Twilight of the Gods has come a thousand years too soon. Odin has granted you, Knut Metalsson, his greatest power in a desperate bid to ward off the doom of the Aesir: the power to play electric. Now, as the most trusted skald of the gods, you must rock and roll your way through Midgard in order to stop Ragnarokk!

Instructors: Tracy Fullerton, Peter Brinson
Course: CTIN 484/CTIN 489 Intermediate Game Design & Development
These game projects were created in the intermediate game design and development course, which introduces students to concepts in game design and development such as ideation, digital prototyping, interface design, usability testing, level design, quality assurance, team work, project planning and management. The main emphasis of the class is the conceptualization of innovative design goals and the execution of those goals in the form of a complete, polished intermediate game project.

Polarity
(Justin Perez, James Miao)
An abstract action puzzle of attractive forces!(Justin Perez, James Miao)

The Twilight of the Gods has come a thousand years too soon. Odin has granted you, Knut Metalsson, his greatest power in a desperate bid to ward off the doom of the Aesir: the power to play electric. Now, as the most trusted skald of the gods, you must rock and roll your way through Midgard in order to stop Ragnarokk!

Elementary Disaster
(Steve Prust, Joni Cheng)
As a substitute teacher for Mrs. Pushover, it's your job to get the class under control...by any means necessary! Seat the kids simultaneously by slingshotting powerups at them, such as time outs, one on one time, pills and puzzles before time runs out. Good powerups will make them sit happily for a short time, while punishing powerups will make them cry but sit for longer.(Steve Prust, Joni Cheng)
A list of student projects submitted by professors and students on the Great Games Experiment.
DigiPen Institute of Technology
Brown College
Kyoto University
Brown College
Antelope Valley College
Brown College
Brown College
Brown College
Brown College
Brown College
Brown College
ITT Tech Spokane
Vienna University of Technology
Charles University
DigiPen Institute of Technology
























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