Trihex Software
Trihex Software Blogs

So.. once again it's been a while since my last blog post. I really need to do these more often, it's a great way to keep myself motivated and working, and to take in account of all the various things I've done and been working on.So a quick recap since the last blog... 2006, wow I really need to d ...
Been a while since I posted here, so I figured I would let everyone in on what's been progressing. I had to take a little time away from By Mine Own Hand to work on a contract job, then I broke my hand, so things were slow going for a bit. I finally got the cast off today, so I'm back to typing at ...
So I worked on getting path finding and flocking into By Mine Own Hand. They both went in very well, thanks to the flocking code in Advanced 3D Game Programming All in One, and Phil Shenk's path finding extension to TGB.Really, the only thing I have left to do is the player movement and setting up ...
Hello all...My name is Eric Armstrong, I've been a Torque owner for quite a while (2001) but this is my first plan here on GarageGames. I've mostly been working with Idryonis Studios, but things have kind of slowed down, so I have taken that opportunity to finally update my website and start some w ...


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