Alex Swanson
When not crafting cruelly convoluted Marble Blast levels, I enjoys a variety of grievously geeky hobbies ranging from Dungeons and Dragons to Warmachine. Sometimes I even play video games... or even Real Life sports!
In playing such a broad range of games, I have come to appreciate the power and elegance of a simple rules set and gameplay mechanic. I strive to find or create new and interesting interactions wherever I can. However, I am also attracted to a well executed theme and story, and find that identifying the intersection between elegant gameplay and compelling concept is one of the most elusive (and rewarding) challenges faced by the various game industries.
... on fire?
Perhaps less refined than its successors, but still one of the greatest narratives in a game to date. The compelling, memorable characters each follow distinct paths to face their weaknesses.
A charming, heroic plotline that is perhaps the only RPG to use time-travel to good effect. This generates an even more epic, world-spanning story than most other games of the genre.
The definitive narrative RPG. This title perfected the technical and storytelling techniques of its generation. Though it suffers from an excess of superfluous characters, the main cast weave a truly compelling story that few other games can match.
The definitive Zelda title. Its light RPG/adventure formula remains almost unique in the gaming world, despite many unsuccessful imitators.
Another great party-game from Nintendo. Along with Mario Kart, one of my most-played console games. Great handicapping abilities ensure that hardcore players can still have fun with their more casual friends.
The best sandbox RPG to date. The post-apocalyptic setting and dark humor made for a unique blend that has yet to be matched.
The defining game of my first two years of college. The first FPS that ever really captured my interest. Playing 4 people on one screen forced a level of social interaction that added immensely to the experience.
The holy grail of addictive FPS gameplay. I no longer play this game, as it is truly and frighteningly addictive. Yet another formula that has been widely and unsuccessfully imitated.
A series that really helped change my perspective of console game playing from something to do alone or with a single friend to a great social activity. Fantastic gameplay and great track design make for infinite replayability.
An amusing, mindless series with stylish characters and over-the-top combat. Great fun for cooperative play. Shows how gameplay does not always have to be deep to create an entertaining experience.
A strategy game boiled down to its simplest elements. Light-weight enough for casual play, but deep enough to avoid tedium. Perfect game for long car trips.
Artist, Level Designer
Art Director, Level Designer
Art Director, UI Designer
Art Director, UI Designer
Latest Dev Blog Updates

It has been a long time since I posted a blog here at the main GG site, so I though I'd share the responses to some questions that Deborah sent over regarding the rapid development of Rokkitball, our latest game on InstantAction.com.Deborah Marshall: How did you balance the FPS shooter aspects of t ...
As many of you who have been working with Torque Game Builder know, the art included with the base "TGB" package has not changed for quite some time! As a result, most of our tutorials and a lot of new developers' prototypes end up including a whole lot of crates and GG logos. It is time ...
Just a quick update to point out the move of the Exporter Matrices from my personal site to TDN.They have been renamed "Exporter Feature Charts" to be more clear about their purpose. Hopefully we will see some links from features on the charts to docs on how to implement those features in ...






















