Last Online: 6/11/08
Aubrey Hesselgren
I am a Technical Game Designer at Splash Damage
I have had previous industry experience at Streamline Studios, and started developing games during the golden age of modding under the name "PainBerry". That name no longer has any meaning for me.
I designed and helped code "Goo!", but due to a bit of a breakdown, I had to stop work on it, and Tommy Refenes took over every aspect of it.
I still work on Home Brew games and prototypes in my spare time. Secretly indie 4 lyphe.
I have had previous industry experience at Streamline Studios, and started developing games during the golden age of modding under the name "PainBerry". That name no longer has any meaning for me.
I designed and helped code "Goo!", but due to a bit of a breakdown, I had to stop work on it, and Tommy Refenes took over every aspect of it.
I still work on Home Brew games and prototypes in my spare time. Secretly indie 4 lyphe.
Support indie games and everyone will think you are good.








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