Last Online: 4/29/07
Jeremiah Fulbright
I have been working as a Computer Technician for the last 5+ years and have been Modding Games for even longer.
I started with Duke Nukem (nothing major) and moved to do some Level Design in Unreal Tournament, then when UT2003 came out picked up a project. I spent the next year or more working on Shattered Oasis and developing a cool mod that won a few awards in the Make Something Unreal contest.
After this, I began to explore various game engines and try to learn all that I can. I have no schooling, but I have learned so much from just getting in there and doing what needs to be done.
I own Reality Engine, TGE, TGEA personally, and also have looked into various other Open Source engines and libraries to do various things.
I am currently working on Ascension (using TGEA Technology). It is quite the battle developing on a "Beta" engine, but we're making due with various changes and am beginning to grasp things better.
I am now working on personal projects with Reality Engine and Gamebryo (evaluating).. I am available for projects or small tasks
I started with Duke Nukem (nothing major) and moved to do some Level Design in Unreal Tournament, then when UT2003 came out picked up a project. I spent the next year or more working on Shattered Oasis and developing a cool mod that won a few awards in the Make Something Unreal contest.
After this, I began to explore various game engines and try to learn all that I can. I have no schooling, but I have learned so much from just getting in there and doing what needs to be done.
I own Reality Engine, TGE, TGEA personally, and also have looked into various other Open Source engines and libraries to do various things.
I am currently working on Ascension (using TGEA Technology). It is quite the battle developing on a "Beta" engine, but we're making due with various changes and am beginning to grasp things better.
- Implemented a Launcher for Ascension that handles updating from our SVN Repo and launching the game.
- Implemented FMOD within TGEA
- Implemented BugSplat
- Implemented Dynamic Material loading for Interiors and DTS
I am now working on personal projects with Reality Engine and Gamebryo (evaluating).. I am available for projects or small tasks
The Perfect is the Enemy of Good










