Last Online: 7/10/08
Christophe CANON
I'am an artist for 10+ years, and a full time indie developer.
My first job as an artist in a web agency in 1995 was a nightmare : creating websites with NotePad and Photoshop was a little bit complicated for me :)
Then, WYSIWYG applications appeared, and I created Carbone 14, my first company, to provide multimedia applications and websites for my clients. A few years later I worked as a project manager in a French company whose the most important client was Apple. My last job was more Video and Advertising oriented.
I discovered game development in 2001 and my very first game was a "space invaders" made with Macromedia Director.
After a few years as a GG community member, I started a company with Mathieu in 2005 : Frogames.
I provide resources to speed up the production of games and operate as an external contractor for 3D and 2D art creation.
My first job as an artist in a web agency in 1995 was a nightmare : creating websites with NotePad and Photoshop was a little bit complicated for me :)
Then, WYSIWYG applications appeared, and I created Carbone 14, my first company, to provide multimedia applications and websites for my clients. A few years later I worked as a project manager in a French company whose the most important client was Apple. My last job was more Video and Advertising oriented.
I discovered game development in 2001 and my very first game was a "space invaders" made with Macromedia Director.
After a few years as a GG community member, I started a company with Mathieu in 2005 : Frogames.
I provide resources to speed up the production of games and operate as an external contractor for 3D and 2D art creation.
Papiere !













great style : it's amazing :-)
My last pack is a characters pack (including the shaman of the TLK demo). Also, I plan to release a starships pack next month (see image in the galery), and I'm working on a first release, for early adopters, of the warriors and commoners characters pack.