Last Online: 7/29/08
Christophe CANON
I'am an artist for 10+ years, and a full time indie developer.
My first job as an artist in a web agency in 1995 was a nightmare : creating websites with NotePad and Photoshop was a little bit complicated for me :)
Then, WYSIWYG applications appeared, and I created Carbone 14, my first company, to provide multimedia applications and websites for my clients. A few years later I worked as a project manager in a French company whose the most important client was Apple. My last job was more Video and Advertising oriented.
I discovered game development in 2001 and my very first game was a "space invaders" made with Macromedia Director.
After a few years as a GG community member, I started a company with Mathieu in 2005 : Frogames.
I provide resources to speed up the production of games and operate as an external contractor for 3D and 2D art creation.
My first job as an artist in a web agency in 1995 was a nightmare : creating websites with NotePad and Photoshop was a little bit complicated for me :)
Then, WYSIWYG applications appeared, and I created Carbone 14, my first company, to provide multimedia applications and websites for my clients. A few years later I worked as a project manager in a French company whose the most important client was Apple. My last job was more Video and Advertising oriented.
I discovered game development in 2001 and my very first game was a "space invaders" made with Macromedia Director.
After a few years as a GG community member, I started a company with Mathieu in 2005 : Frogames.
I provide resources to speed up the production of games and operate as an external contractor for 3D and 2D art creation.
Papiere !
| Game | What I Did | Difficulty of Development | Anecdote |
|---|---|---|---|
| Character textures designer | Harder than Planned | empty | |
| empty | empty | empty | |
| empty | empty | empty |











