Joel Martinez
Welcome to the Great Games Experiment!
Well, there are some things in motion which will likely manifest themselves in the next year. Stay tuned :-)
Avast!
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After having a discussion with Vic about how the "Instructions" functionality might evolve in the XNA port of FRB ... I decided to see how difficult it would be to write a control that let's you edit Bezier Splines. As it turns out, not too difficult:
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I've been taking a small bit of a break from XNA code to delve into some of the free content creation tools out there. so far, Wings3D seems to stand out as a really good Free 3D art package. I'm able to easily create objects, texture them (using Paint.NET), export them to .fbx, import using the b ...
Been pretty busy with work to even comment on the v1.0 release of XNA. Needless to say I'm pretty excited about it. Just got around to updating a few of the samples I've put up on my site to v1. All I had to do was remove and re-reference the XNA .dlls Sharing Assets Between Content Managers Co ...
Updated for V1 Shawn Hargreaves wrote an excellent article, Taking out the Trash. Where he talks about the way XNA's ContentManager works. He writes this in response to a comment I made at the bottom of that article: At the moment the texture will only be shared within a single resource manager, ...
Wow ... what can I say other than wow. I'm really looking forward to future episodes of this :-P ...
I've finally decided to do it ... ever since I read about super-programmer Benjamin Nitschke's polyphasic sleep experiment, I've been very curious about it. So I'm taking the plunge ... but I'm not going about it "the usual way". Everything I've read about polynapping suggests that the first two w ...


