Last Online: 5/13/10

David Wyand

     
I have been writing tools for the PC and console games development industries for the past six years as an independent contractor. I am a GarageGames Associate and IGDA member.

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Gnomes rule!

My Blog on GarageGames

DISCLAIMER: This is a personal project undertaken by me, David Wyand. It does not represent work being performed by GarageGames, nor is it an indication of any future product releases.IntroductionLast week I wrote a blog describing how I set up a dedicated TGE 1.5.2 server using Amazon's EC2 service ...

DISCLAIMER: This is a personal project undertaken by me, David Wyand. It does not represent work being performed by GarageGames, nor is it an indication of any future product releases.IntroductionFor a while now I've been curious as to viability of Amazon's EC2 service for running a game server. Sp ...

Go here now: Gnometech.tvJeff Tunnel's band LIVE!EDIT: Jeff's band made the front page of Ustream.tv for their world wide premiere.We're now onto the Other Guys. Woot.EDIT 2: Show over. See some vids: www.ustream.tv/channel/igc2007- LightWave Dave ...

Greetings!At this year's Indie Games Conference I'm going to attempt to stream live from the show floor. This will include the keynotes and other presentations for Wednesday and Thursday.The success of this will depend on the bandwidth quantity and quality at the conference centre. I'll be testing ...

DISCLAIMER: This is a personal project undertaken by me, David Wyand. It does not represent work being performed by GarageGames, nor is it an indication of any future product releases.Whether you believe in Web-two-point-oh or Web-it-blows, there's no denying that something is afoot. It seems that ...

As many a blog has started: Long time no blog! A lot has happened since July of last year -- including the realization that it is indeed possible to cram even more into each 24 hours. How is this possible you ask? Method #1: don't write blogs! Method #B: Have children. No matter what time you go ...

I've just released an update to the LightWave DTS Exporter over at Gnometech. You may grab the Windows and OSX versions from the Product page. Here's what's new:Ground Transforms in DSQ FilesBring on the lifelike death animations! :o) In Torque ground transforms are required for standard characte ...

While a few lucky individuals are going to be greeted with this Real Soon Now:First Person Constructor - FPCAt 7:06am EDT Wednesday April 19th, I was greeted by this:Third Person Baby - TPBCan you guess which of us just did the equivalent of pushing a watermelon out of their bum? My wife is going t ...

Welcome to the fifth in a series of frequently infrequent talks about Torque Constructor. This is a continuation of my blog/.plans:Part 1Part 2Part 3Part 4You may also want to read Matt's .plans:Of mice and men and ConstructorWhen will Constructor ship?And stop by Ron's .plan to find out about runni ...

I've just released a small update to the LightWave DTS Exporter over at Gnometech. You can grab the Windows and OSX versions from the Product page.So what's new in this version? I'm glad you asked!More than 8 Collision Meshes for TGE 1.3Todd Pickens' RTS Environment Pack contains some shapes that ...