Chuck Martin
Spoon!
GDNet Journal

So I've been thinking a lot lately about whether or not my tile batching scheme is really worth it. The way things are now, I can make potentially a lot fewer Draw calls, since I batch up all tiles using the same texture into one vertex and index buff... ...
So, after 3 or 4 hours of work, I'm right back where I started from
. Well, visually at least. So no new screen shots, just take a look two entrys ago to see the state of IS... ...
The more I think about it the more I think the way my renderer holds geometry is asinine, so I'm going to spend the night reworking it. If you haven't been paying attention, here's my current scheme: Tiles store their vertices and indices in b... ...
Happy Thanksgiving to all my American readers! This year we're deep frying a turkey at my house to celebrate. Should be pretty delicious, provided we don't burn the house down. And we're drinking. Lots and lots of drinking. In dev related news, no... ...
Last entry I put of a screen shot of my flocking demo for AI class. The algorithm isn't very complicated, but I figured I'd explain it a bit more and throw up some source code for you. First off, you can download and play around with the demo ...












