Last Online: 4/6/07
Dmitri Salcedo
Former pro dev, now an indie dev who loves the indie dev process. When not programming or designing (whenever that is...) I play guitar badly, write for websites, learn Japanese, research basketball statistics, and of course, play video games. My favorite games ever are Panzer Dragoon Saga and whichever game is currently trapped in my head waiting to get out in code. My current language of choice is Python, but I enjoy working in pretty much any programming language out there.
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Career Summary
Was a programmer/designer in the industry working on the Playstation and PC platforms. Coded C/C++/Assembly in just about every area there is to code including renderers, animation systems, collision systems, physics, AI, scripting languages, tools, and more. Did design work as well including puzzle design, level concepts, control design etc.
After the industry fled my local area, I now work on Math Software as my day job, but I continue my love for developing games as an indie. One project I'm working on uses Torque, and I think it is the bee's knees.
After the industry fled my local area, I now work on Math Software as my day job, but I continue my love for developing games as an indie. One project I'm working on uses Torque, and I think it is the bee's knees.





