Last Online: 2/21/07

Jeff Faust

     

Pixel Alchemist


A long time ago while I was a freshman Electrical Engineering student, I saw a PBS program about how computers were being used to create pictures. On a whim, thinking that it might bridge my seemingly divergent interests in art and science, I switched my degree to Computer Science, even though I didn't own a computer and had never done any programming. It worked...

For more than 20 years, and spanning several industries, I have written programs that directly or indirectly create animated imagery.

In 1993, I co-founded Windlight Studios, an animation production company that pioneered the use of magnetic motion capture in long format character animation. In 1997, when Windlight Studios completed its life-cycle and merged with internationally recognized children's animation producer, Nelvana, I left animation production to pursue game design, and founded Faust Logic.

Faust Logic's first 6 years were filled with numerous work-for-hire projects, failed pitches to publishers, and punctuated with the publication of my first humble game designs: Island Heads Checkers and Medabots: Robattle 3D.

Then, concluding that mainstream game development was a dead-end for me, I embraced "indie" game development and haven't looked back.

Recent indie accomplishments:
  • ArcaneFX CoreTech and SpellPack1 -- special effects middleware for the Torque Game Engine, published by GarageGames.com
  • Interface authoring for IG: Independent Games and IG: Independent Games Vol.2 -- indie game compilations, published by Moondance Games.


Systems I Own:  
indistinguishable from magic

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