Last Online: 3/19/10
Drew Sikora
I'm a gamer and a game developer residing in New Jersey. I've been gaming since I was able to handle a joystick, back in the day when Atari was hot :) I started programming in middle school and never looked back. I've been involved in the games industry now since the late 90's and it's been an amazing experience. I'm the Executive Producer over at GameDev.net, which is the resource for game development; I manage live seminars on game development for The Game Institute, as well as lecture and provide community/customer support for students; I work as a contractor-for-hire under the guise of Blade Edge Software, which is currently in the process of developing two titles with GarageGames' Torque Game Builder engine.
Someone once said,
Real programmers don't work from 9 to 5. If any real programmers are around at 9am it's because they were up all night.
I think, therefore I code
Development Journal: Gaiiden's Scroll

This feed is scheduled to be updated shortly
About Blade Edge Software
Location: Lincroft, NJContact Email: gaiiden@blade-edge.com
Contact Phone: 732.492.5027
Contact IM: darkpylat (AIM), 70449988 (ICQ), Gaiiden (Skype)
Developer Type: Contractor
Developer Interest: 2D action, puzzle, strategy games using TGB
Company History
Blade Edge Software was founded back in 2001. Originally developing games using a home-brewed SDL-based engine called Katana, Blade Edge struggled through three years of development until suspending operations due to limitations with the Katana engine. A year later GarageGames debuted the Torque 2D engine, now fully released this year as Torque Game Builder. Recognizing the stability and cross-platform benefits of TGB, Blade Edge has been working with TGB since its inception back in 2005. Now that TGB is fully released, Blade Edge is striving forward to complete its two current projects and gearing up for future projects.
Current Status
Two internal projects are being developed for release in 2007, both with TGB and both with the hopes of also being ported to the XBox360
Games by Blade Edge Software

Blitz Blox
A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player

Galaxy Conquest
Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest
New Jersey North IGDA Chapter
New Jersey Developers - Get Involved!The IGDA's New Jersey chapter gives local developers the opportunity to network, learn from each other, and build a professional community. There is no fee to attend the meetings, and IGDA membership is encouraged but not required. For more information about the IGDA itself visit the main website at www.igda.org
Don't forget to also join up with the New Jersey Gamers and Developers GGE group!
Develop.Network.Learn.
If I've played it over the past month, it's here. Sorted from most recently played (1) to last played
3
Full Biography
Drew Sikora has been active in the games industry since 2001, when he co-founded the NJ North IGDA chapter with Darrell Porcher, which has since grown to become one of the leading IGDA chapters in the world. He’s been involved with GameDev.net since 2000, becoming Executive Producer in 2006 and working hard with his team of awesome people to make GameDev.net a valuable resource for game developers of all trades. He’s also worked with Game Institute since its conception in 2001, supporting the growing community, managing live seminars on game development topics by experienced industry members and judging the institute’s regular game programming challenges. His past writing credits include three chapters in Game Design Perspectives (published by Charles River Media), contributing to and editing the GameDev.net Collection series, and well over 100 articles and interviews published on GameDev.net covering industry events and game development topics. Since 2008 he’s been mentoring students attending the GDC as part of the IGDA’s scholarship program. In whatever spare time he has he likes to program small game projects whenever he gets the urge.
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends or musing about something on his blog www.blade-edge.com
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends or musing about something on his blog www.blade-edge.com














