Last Online: 5/9/08

Drew Sikora

     
I'm a gamer and a game developer residing in New Jersey. I've been gaming since I was able to handle a joystick, back in the day when Atari was hot :) I started programming in middle school and never looked back. I've been involved in the games industry now since the late 90's and it's been an amazing experience. I'm the Executive Producer over at GameDev.net, which is the resource for game development; I manage live seminars on game development for The Game Institute, as well as lecture and provide community/customer support for students; I work as a contractor-for-hire under the guise of Blade Edge Software, which is currently in the process of developing two titles with GarageGames' Torque Game Builder engine.

Someone once said,
Real programmers don't work from 9 to 5. If any real programmers are around at 9am it's because they were up all night.


Systems I Own:              
I think, therefore I code
GameWhat I DidDifficulty of DevelopmentAnecdote
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Design, ProgrammingHarder than PlannedThe idea for this game was based off Othello as well as a Flash game called "pooplyhazard", which used octopuses in place of planets to achieve much the same gameplay. It was prototyped in less than a month by a 4-man part-time team (artist, designer, programmer, musician) for a local game contest. After playing with the prototype, we realized this had potential and started full development
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Design, ProgrammingHarder than PlannedBlitz Blox was hashed out at a cafe table at the local Wegman's with my friend Coray Seifert. It was originally much more complex with a lot more elements to the gameplay. During development however we quickly realized that all the extra crap was weighing the game down, and whittled it down to its core mechanics to better focus on making it fun to play