Last Online: 2/8/07

Geoffrey Zatkin

     
Video game designer, pop culture junkie.

Systems I Own:      
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GameWhat I DidDifficulty of DevelopmentAnecdote
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Designer: Core mechanics & magic systemStill having nightmaresThe pre-launch push was a killer - mandatory 14+ hour days for a year before launch and then for a few months after. I don't think I'd ever do that again, but we created something that nobody had ever seen before. And that rocked. EQ was a real labor of love.