Last Online: 6/14/07
Christopher Drouin
I am a student double majoring in Computer Science and Interactive Media and Game Development at the Worcester Polytechnic Institute (Class of 2009). I have worked on a number of different games as an indie developer, and a number of additional games as a student.
As a gamer, I play games that fall into many defined genres, but as a developer, most of the games that I have written thus far rather evaded firm categorization (there's puzzle-shooter bits in Nacht, a turn-based survival/adventure/odd thing in Eclipse, and interplanetary submarine net-fishing in Europa).
When I'm not gaming, which is surprisingly often, and not studying, which is sadly less often, you can probably catch me singing in the chorus, reading disgustingly thick books, acting funny on a stage, or attempting to hold things together as the supervisor at my on-campus job. You will not catch me eating onions. I'm game for pretty much whatever else life throws at me, though.
As a gamer, I play games that fall into many defined genres, but as a developer, most of the games that I have written thus far rather evaded firm categorization (there's puzzle-shooter bits in Nacht, a turn-based survival/adventure/odd thing in Eclipse, and interplanetary submarine net-fishing in Europa).
When I'm not gaming, which is surprisingly often, and not studying, which is sadly less often, you can probably catch me singing in the chorus, reading disgustingly thick books, acting funny on a stage, or attempting to hold things together as the supervisor at my on-campus job. You will not catch me eating onions. I'm game for pretty much whatever else life throws at me, though.
S'il vous plait, dessinez-moi un mouton.
Currently in Dev
Right now I'm working on the foundations for a demi-massive online social game, which (with luck) ought to become my Major Qualifying Project here at Worcester Polytechnic Institute.
First tidbit: the title is Calendar Isles. Yes, for my fellow Mainers out there, I do mean those islands.
First tidbit: the title is Calendar Isles. Yes, for my fellow Mainers out there, I do mean those islands.
Career Summary
I am a well-rounded programmer with experience in a variety of languages, including staples like Java and C++. I have had experience developing with Terathon Software's industry-grade C4 Engine (http://www.terathon.com/c4engine/) and a variety of software tools, including several IDEs (Eclipse, Visual Studio) and version control software (CVS, Subversion).
I have also had a fair level of design experience across a variety of different games; I have prototyped or completed five games within the last two years, and gone through a clear design document-based process with the more recent titles. I have scripted dialogue and designed AI routines to manage autonomous non-player-characters.
Finally, I also have experience in designing and running Alternate Reality Games; I was one of a team of five students who created the "Crossbones" ARG to promote Worcester Polytechnic Institute to prospective students. In the process, I wrote extensive backstory material, developed several web-based challenges (some of which can still be seen here), and role-played multiple characters during nightly chat sessions with the game's players during the run of the game proper.
My school game-development projects can be found here:
The Only Fisherman in Europa - C4-Engine based project, developed with C++/Visual Studio
A Study in Dust - Java project, with lighting engine coded from scratch
Tokyo: The Game - Java project, showcase piece for WPI's IMGD program
My independent development work can be seen in part here:
JCGamers - contains older projects and works-in-progress
I have also had a fair level of design experience across a variety of different games; I have prototyped or completed five games within the last two years, and gone through a clear design document-based process with the more recent titles. I have scripted dialogue and designed AI routines to manage autonomous non-player-characters.
Finally, I also have experience in designing and running Alternate Reality Games; I was one of a team of five students who created the "Crossbones" ARG to promote Worcester Polytechnic Institute to prospective students. In the process, I wrote extensive backstory material, developed several web-based challenges (some of which can still be seen here), and role-played multiple characters during nightly chat sessions with the game's players during the run of the game proper.
My school game-development projects can be found here:
The Only Fisherman in Europa - C4-Engine based project, developed with C++/Visual Studio
A Study in Dust - Java project, with lighting engine coded from scratch
Tokyo: The Game - Java project, showcase piece for WPI's IMGD program
My independent development work can be seen in part here:
JCGamers - contains older projects and works-in-progress

