Last Online: 3/1/10
Jeff Tunnell
Will work for games...
Currently I am a co-founder of PushButton Labs where we are making an Open Source Flash game engine (PushButton Engine) and Flash games like Grunts: Skirmish. Before that I was co-founder of GarageGames and, before that, Dynamix a development studio for Sierra/Vivendi/Universal. Director, designer, or producer of over 70 titles including The Incredible Machine, Starsiege: Tribes, Trophy Bass, and the 3D Ultra line of family products. Here is my Wikipedia entry that I didn\\\'t even know existed until I needed to fill out this profile. Also, here is my Mobygames profile as well. I\\\'m a little older than the me in that picture now:)Be sure to check out my blog, Make It Big In Games for more information about how to make a living in this crazy business. If you think it sounds cool to make games, then be sure to check out GarageGames or PushButton Engine to get the technology you need to make your game.
Outside of games I am in the process of starting Furrer Farms, a 200 acre organic farm. For fun, I ride motorcycles (Yamaha FZ-1 and YZ250F), play in a rock band Procrastinators, lift Olympic weights, and spend a lot of time with my family. You can see my personal blog at jefftunnell .
Make great games... have fun!




























Second of all, RE: Warcraft 2, and playing it before multiplayer was cool, I can't think of anything in my life before or since that seemed cooler than playing WC 2 online. Good memories. Seeing as how my computer couldn't even come close to running it, I would travel to the inner bowels of Springfield to where I worked just to use that rawkin' 486 and it's 14.4 modem. Good times.
Speaking of rawkin', weren't we supposed to make some noise soon?
I don't even know what the algorithm for that is, exp sank like a rock after I was idle a bit, lol.
Reason for Taking Away Kudo: I am not in your top 8. Tear.
Just to fill you in, around the tender age of 5-6 I would play red baron every day for hours!
And a game... yea... tell me about it. That's our primary objective for 2007... ship a freaking game already! ;)
Im starting over now.