Joe Maruschak
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Game Design Ramblings

boot-strap-ping To promote and develop by use of one's own initiative and work without reliance on outside help.As part of my planned series on game prototyping, I am feeling that I need to lay out my opinion and theory of game development and project management, because I feel that one cannot divor ...
Welcome to the World, Jonathan William MacGregor Maruschak!Weight: 8 pounds and 13 ouncesLength: 20 inchesTime: 12:50 pmDate:Monday, October 16, 2006There are more pictures here. My next blog will get back to the promised 'development series'.. after I catch up on my sleep. ...
Whee! I can finally talk about one of the things I have been working on during the last year. This week, Rack'em Up Road Trip shipped on MSN!Rack'em up Road Trip reperesents the first commercial title that was developed in house at GarageGames (in partnership with Oberon Media) using Torque Game Bu ...
Sorry for the few months of no blog posting. I was away on vacation in July for 3 weeks enjoying some much needed R and R. After I got back, demos for TGB, TSE and GameFest took over my life.This is the 'value' blog that I promised I was going to write in one of my previous blogs. I wanted to get ...
I have a long list of blogs that I have started writing. I am not 100% done with any of them, and I am still deciding on the order and presentation of each. What I am going to do here is talk about the different blogs I am working on and ask for feedback from the community as to which would be mos ...
As I read the blogs and forum posts here, I am constantly excited by the volume of new projects that are started, and constantly dismayed that the majority of them are hopelessly out of scope and probably will never be completed. With the hope of getting some of the startup studios and teams on Gar ...













